Name
|
Level
|
State
|
Rate
|
Cast Time
|
Delay
|
Cancelable
|
Target
|
Condition
|
Value
|
Bakonawa@AL_HEAL
|
11
|
Idle
|
100%
|
0s
|
5s
|
Yes
|
Self
|
myhpltmaxrate
|
30
|
Bakonawa@AL_HEAL
|
11
|
Attack
|
100%
|
0s
|
5s
|
Yes
|
Self
|
myhpltmaxrate
|
30
|
Bakonawa@AL_HEAL
|
11
|
Chase
|
100%
|
0s
|
5s
|
Yes
|
Self
|
myhpltmaxrate
|
30
|
Bakonawa@NPC_DRAGONFEAR
|
5
|
Chase
|
100%
|
0s
|
30s
|
No
|
Self
|
always
|
0
|
Bakonawa@NPC_DRAGONFEAR
|
5
|
Attack
|
20%
|
1s
|
20s
|
No
|
Self
|
myhpltmaxrate
|
80
|
Bakonawa@NPC_CRITICALSLASH
|
1
|
Attack
|
5%
|
0.5s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@NPC_ICEBREATH
|
5
|
Attack
|
5%
|
0.8s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@NPC_DARKBREATH
|
5
|
Attack
|
5%
|
0.8s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@NPC_POWERUP
|
5
|
Attack
|
100%
|
0s
|
30s
|
Yes
|
Self
|
myhpltmaxrate
|
30
|
Bakonawa@NPC_ARMORBRAKE
|
10
|
Attack
|
20%
|
0s
|
5s
|
Yes
|
Target
|
always
|
0
|
Bakonawa@NPC_WEAPONBRAKER
|
10
|
Attack
|
5%
|
0s
|
30s
|
Yes
|
Target
|
always
|
0
|
Bakonawa@CR_REFLECTSHIELD
|
5
|
Attack
|
100%
|
0s
|
300s
|
Yes
|
Self
|
always
|
0
|
Bakonawa@NPC_RANDOMATTACK
|
5
|
Attack
|
5%
|
0.5s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@WZ_STORMGUST
|
10
|
Attack
|
20%
|
0.5s
|
2s
|
No
|
Target
|
always
|
0
|
Bakonawa@WZ_STORMGUST
|
10
|
Chase
|
20%
|
0.5s
|
2s
|
No
|
Target
|
always
|
0
|
Bakonawa@WZ_VERMILION
|
21
|
Attack
|
20%
|
0.5s
|
2s
|
No
|
Target
|
always
|
0
|
Bakonawa@WZ_VERMILION
|
21
|
Chase
|
20%
|
0.5s
|
2s
|
No
|
Target
|
always
|
0
|
Bakonawa@WZ_WATERBALL
|
10
|
Chase
|
50%
|
0.5s
|
1s
|
No
|
Target
|
always
|
0
|
Bakonawa@NPC_CRITICALSLASH
|
1
|
Attack
|
5%
|
0.5s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@NPC_COMBOATTACK
|
2
|
Attack
|
5%
|
0.7s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@AS_SONICBLOW
|
10
|
Attack
|
20%
|
0.8s
|
5s
|
No
|
Target
|
always
|
0
|
Bakonawa@WZ_METEOR
|
11
|
Attack
|
20%
|
1s
|
30s
|
No
|
Target
|
always
|
0
|
Bakonawa@NPC_BLEEDING
|
2
|
Attack
|
20%
|
0s
|
30s
|
Yes
|
Target
|
always
|
0
|
Bakonawa@NPC_CRITICALWOUND
|
3
|
Attack
|
5%
|
0s
|
5s
|
Yes
|
Target
|
always
|
0
|